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Keep It 100

Keep It 100

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Full Game Rules

 

Keep it 💯


This is the game called “Keep it 💯”


COMPONENTS


  • Red Cards 0 - 5 =  cards 6
  • Yellow Cards 0 - 5 = cards 6
  • Black Cards 0 - 5 =  cards 6
  • Green Cards 0 - 5 =  cards 6
  • Subtraction           =  cards 7
  • Addition                    = cards 7
  • Multiple                    = cards  6
  • Division                     = cards 6
  • Rule Card           = cards 1
  • Wild Card           = cards 2
  • Trade Card           = cards 1
  • TOTAL CARDS 54
  • Additional tools      = Pencil, Paper, 




Object of the Game


Each player aims to reach 100 pts each round before their opponents and dealer to “Keep it 💯” . The first player to score 4 routnds, or 400 points, wins the game.

 


Setup


Split the decks between the numbered group and the operations. The  first deck should be all numbered cards (0 - 5) and the second deck and all operational cards (add, subtract, multiply, divide) in another.


 Each player must pull one card from the operational deck. The player with the highest operation goes first, counting down from this order: (Division, Multiplier, Subtraction, Addition).  If there's a tie the player with the lowest age goes first.  Place the operations back in the deck and shuffle the deck. Each player is dealt 5 cards.




Special Cards


    • Wild Card  - This card can be any number from 1-5 and any color associated with the color in the game
    • Trade Card - This card allows a player to trade any one player a card from their deck or to draw from the number deck. With this trade, you have the option to cut the deck and blindly choose from the location of your choosing.
  • Skip Card - This card can be played to skip any player's turn including the current player holding this card. 

  • Game Play


    Player to the left of the winning draw is the dealer. After everyone has been dealt 5 cards from the number deck, play can begin. Each player gets a color associated with their card selections. Before play begins and after 5 cards are dealt to each player the remaining cards are placed face down to stay in a draw pile until the deck runs out. Once it’s completed the deck is reshuffled and draws continue. 


    The dealer lays down the first operation card before the player on the left lays the first card. On each played turn ☝️ player must lay down a number card followed by an operations card . This operational card remains in the center of play for this individual operation only. Each operation ends immediately after the current player lays down their number of choice from their draw of 5 cards. No player should have more than 5 number cards and 5 operating cards or no less than 5 number cards and 5 operating cards after each play.



    How To Score


    Players play each hand with the player sitting just to the left of them. Each player is going to get a mixture of cards and your decision determines the increase or decrease of the player with the coinciding color. 


    So if the starting player lays down a Green colored “1” card and the operation card is an Addition card,   “+”, then the next color and corresponding number played shall share the numerical output of what was played. So if a Green colored “1” “+” a green colored “3” then the green player now gets 4 points added to their score card.


    Conversely if a player gets an alternate color outside of the original color played either before or after the operation, then the corresponding colors both receive the outcome. For example,  if a Green colored “1” “+” an Yellow colored “3” then both the green player and the Yellow player now gets 4 points added to their score card. So if both the number colors are identical, then the single players color get the total amount of points from that hand


    Once the number is played the next player must add the operation card then decide the next corresponding number they see fit to conclude their play. After this play the player must draw from the pile returning their cards to 5 potential options.


    A player scores or loses points according to the mathematical outcome of the operation card and the color associated during the play




    How To Win


    The player who can get their color to sum up to 100 points and yell out, “Keep it 100” can declare themselves the winner of the round. First player to get a total of  “400”

    Points wins the game. 


    How To Prevent A Win


    1 - “Cap:”  If a player reaches 100 points total for their color and another player notices this before this player declares it, then the opposing player can yell “Cap”, which means the offending player has hit their ceiling for points without notifying the remaining players. This therefore drops the offending player down to 75 points and can not declare a win. 


    This opportunity is available once the player lands between 100-105 points and the points have been played on the board for the offending player. 


    Cap (continued) - One player is allowed to deliver the cap per round but a cap does not mean that a player can go well beyond the 105. If the player declaring 100 is beyond the 105 mark then they automatically drop down to 50 points. 


    2 - “Runway:”  A player does not have to be perfect each round. If a player declaring 100 is above 100 points and calls out “Keep It 100”, and an opposing player calls, “Cap”.  Then the player declaring 100 can follow cap by stating, “Runway”.

    Runway (continued) - Each player can do this as many times as needed but a player declaring this “runway” only has 2 chances to declare a runway on their road to 400 points. This claim allows for the declaring playing to roll over, up to 5 points or 105 as the final number, into the next round as a deficit. For example - 103 points would result in -3 deficit as a start to the winning players scoreboard for the next round.


    3 - “Early Retirement” - No player can win the game with the first 5 hands. If a player has enough points played to get them to 100 points they automatically can be dropped down to 50 points by an opposing player yelling “Cap - Insider Trading”. This means that the player is believed to have some form of conspiracy to unethically take advantage of a numerical loophole. This means that no player can declare themselves a winner before the start of the 6th card dealt, or the starting round after at least the first potential cards have been played. 



    Specialty Game Play 


    In some instances game play shall cause special occurrences. In the event these occurrences take place special rules can be applied to balance out the playing field.


    “Cap” Limits - No player can be set past a negative number of 10 regardless of the surpassing amount. So if by chance a player somehow accrues enough negative points that they can no longer move forward then they are maxed out at -10 for the lowest amount of continued play.


    “Shenanigans”- This is a very powerful rule and must be treated accordingly. If a player receives 3 hands of attack with the same number colored associated against them, then this player can call “Shenanigans” regardless of these results from any operation. This player must call “Shenanigans” at the start of their hand or as the 3rd consecutive color is played. When this occurs the amount of points added from the 3 hands is now reversed to a negative number for every player who contributed to this outcome.


    If the player decides not to apply Shenanigans then play continues as normal with no new considerations. 

    Considerations

    In this Game you get a series of cards all colored Red, Black, Yellow, Green, Purple

    • Each player gets a set of 5 cards mixed into a deck with a multiplier 
    • Each time a player starts the game they’ll get a series of 5 cards to start
    • Each player gets a color associated with there color
    • On each played turn ☝️ player must lay down a number card followed by an operations card 
    • The corresponding card that matches the color to the number is what the two colors displayed shall have applied to them
    • If both the number colors are identical, then the single players color get the total amount of points from that hand
    • For example if a Green 6 is multiplied by a red 5, then both the green player and the red player shall receive 30 points.
    • If both colors are the same color like yellow then the total from those numbers would go to the player for team yellow
    • After each round the player must draw a new number card and new operator card 
    • If the pile of cards ever drops to the end of the card deck the remaining pile it to be reshuffled then play continue back to the single draw per play
    • No player should have more than 5 number cards and 5 operating cards or no less than 5 number cards and 5 operating cards after each play
    • The score keeper must apply each player score for all hands affected
    • Each player has 30 seconds to make a play if you do not decide in time the first card is chosen from that players hand to continue play. 
    • First person to a 100 points wins
    • Goal post. Of a player lands above 100 but also exceeds the number by more than 10 points then this player has not kept it 100.
    • They are considered called for “cap”.
    • This then forces that player who has exceeded too far past the goal to roll back down to the hallway point of 50pts then play can continues 
    • If cap is called within the first 4 rounds then this player sha receive the negative amount of points they've gone over
    • So if a player starts the game with a multiplier and exceed the limit after playing the first round the difference of the 110 - is what the players new negative number is so if it was 111 as opposed to 110. The player would receive -1.
    • No player can be set past a negative number of 10 regardless of the surpassing amount 
    • Shenanigans - if a player receives 3 hands of attack with the same number they can call “Shenanigans” and reverse the placement of there next hand and each player who played the same color number shall get negative points connected to the number associated with the number they played. If they played a negative number this remains the same as well

    Keep it 💯


    This is the game called “Keep it 💯”


    COMPONENTS


    • Red Cards 0 - 5 =  cards 6
    • Yellow Cards 0 - 5 = cards 6
    • Black Cards 0 - 5 =  cards 6
    • Green Cards 0 - 5 =  cards 6
    • Subtraction           =  cards 7
    • Addition                    = cards 7
    • Multiple                    = cards  6
    • Division                     = cards 6
    • Rule Card           = cards 1
    • Wild Card           = cards 2
    • Trade Card           = cards 1
    • TOTAL CARDS 54




    Object of the Game


    Each player aims to reach 100 pts each round before their opponents and dealer to “Keep it 💯” . The first player to score 4 routnds, or 400 points, wins the game.

     


    How To Win


    The player who can get their color to sum up to 100 points and yell out, “Keep it 100” can declare themselves the winner of the round. First player to get a total of  “400”

    Points wins the game. 



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